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AmigActive 10
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AACD 10.iso
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starcrus.c
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C/C++ Source or Header
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2000-04-04
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9KB
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265 lines
/***************************************************************************
Ramtek Star Cruiser Driver
(no known issues)
Frank Palazzolo
palazzol@home.com
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/i8085/i8085.h"
/* included from vidhrdw/starcrus.c */
WRITE_HANDLER( starcrus_s1_x_w );
WRITE_HANDLER( starcrus_s1_y_w );
WRITE_HANDLER( starcrus_s2_x_w );
WRITE_HANDLER( starcrus_s2_y_w );
WRITE_HANDLER( starcrus_p1_x_w );
WRITE_HANDLER( starcrus_p1_y_w );
WRITE_HANDLER( starcrus_p2_x_w );
WRITE_HANDLER( starcrus_p2_y_w );
WRITE_HANDLER( starcrus_ship_parm_1_w );
WRITE_HANDLER( starcrus_ship_parm_2_w );
WRITE_HANDLER( starcrus_proj_parm_1_w );
WRITE_HANDLER( starcrus_proj_parm_2_w );
READ_HANDLER( starcrus_coll_det_r );
extern int starcrus_vh_start(void);
extern void starcrus_vh_stop(void);
extern void starcrus_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
extern int p1_sprite;
extern int p2_sprite;
extern int s1_sprite;
extern int s2_sprite;
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x0fff, MRA_ROM }, /* Program ROM */
{ 0x1000, 0x10ff, MRA_RAM }, /* RAM */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x0fff, MWA_ROM }, /* Program ROM */
{ 0x1000, 0x10ff, MWA_RAM }, /* RAM */
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x00, 0x00, input_port_0_r },
{ 0x01, 0x01, input_port_1_r },
{ 0x02, 0x02, starcrus_coll_det_r },
{ 0x03, 0x03, input_port_2_r },
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x00, 0x00, starcrus_s1_x_w },
{ 0x01, 0x01, starcrus_s1_y_w },
{ 0x02, 0x02, starcrus_s2_x_w },
{ 0x03, 0x03, starcrus_s2_y_w },
{ 0x04, 0x04, starcrus_p1_x_w },
{ 0x05, 0x05, starcrus_p1_y_w },
{ 0x06, 0x06, starcrus_p2_x_w },
{ 0x07, 0x07, starcrus_p2_y_w },
{ 0x08, 0x08, starcrus_ship_parm_1_w },
{ 0x09, 0x09, starcrus_ship_parm_2_w },
{ 0x0a, 0x0a, starcrus_proj_parm_1_w },
{ 0x0b, 0x0b, starcrus_proj_parm_2_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( starcrus )
PORT_START /* player 1 */
PORT_BIT (0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY ) /* ccw */
PORT_BIT (0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* engine */
PORT_BIT (0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY ) /* cw */
PORT_BIT (0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT (0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) /* torpedo */
PORT_BIT (0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT (0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* phaser */
PORT_BIT (0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* player 2 */
PORT_BIT (0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_PLAYER2 ) /* ccw */
PORT_BIT (0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 ) /* engine */
PORT_BIT (0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_PLAYER2 ) /* cw */
PORT_BIT (0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT (0x10, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 ) /* torpedo */
PORT_BIT (0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT (0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 ) /* phaser */
PORT_BIT (0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_DIPNAME ( 0x03, 0x02, "Game Time" )
PORT_DIPSETTING ( 0x03, "60 secs" )
PORT_DIPSETTING ( 0x02, "90 secs" )
PORT_DIPSETTING ( 0x01, "120 secs" )
PORT_DIPSETTING ( 0x00, "150 secs" )
PORT_DIPNAME ( 0x04, 0x00, DEF_STR( Coinage ))
PORT_DIPSETTING ( 0x04, DEF_STR( 2C_1C ))
PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ))
PORT_BIT (0x08, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT (0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_DIPNAME ( 0x20, 0x20, "Mode" )
PORT_DIPSETTING ( 0x20, "Standard" )
PORT_DIPSETTING ( 0x00, "Alternate" )
PORT_BIT (0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT (0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout spritelayout1 =
{
16,16, /* 16x16 sprites */
4, /* 4 sprites */
1, /* 1 bits per pixel */
{ 0 }, /* 1 chip */
{ 0*8+4, 0*8+4, 1*8+4, 1*8+4, 2*8+4, 2*8+4, 3*8+4, 3*8+4,
4*8+4, 4*8+4, 5*8+4, 5*8+4, 6*8+4, 6*8+4, 7*8+4, 7*8+4 },
{ 0, 0, 1*64, 1*64, 2*64, 2*64, 3*64, 3*64,
4*64, 4*64, 5*64, 5*64, 6*64, 6*64, 7*64, 7*64 },
1 /* every sprite takes 1 consecutive bit */
};
static struct GfxLayout spritelayout2 =
{
16,16, /* 16x16 sprites */
4, /* 4 sprites */
1, /* 1 bits per pixel */
{ 0 }, /* 1 chip */
{ 0*8+4, 1*8+4, 2*8+4, 3*8+4, 4*8+4, 5*8+4, 6*8+4, 7*8+4,
8*8+4, 9*8+4, 10*8+4, 11*8+4, 12*8+4, 13*8+4, 14*8+4, 15*8+4 },
{ 0, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128,
8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 },
1 /* every sprite takes 1 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &spritelayout1, 0, 1 },
{ REGION_GFX1, 0x0040, &spritelayout1, 0, 1 },
{ REGION_GFX1, 0x0080, &spritelayout1, 0, 1 },
{ REGION_GFX1, 0x00c0, &spritelayout1, 0, 1 },
{ REGION_GFX2, 0x0000, &spritelayout1, 0, 1 },
{ REGION_GFX2, 0x0040, &spritelayout1, 0, 1 },
{ REGION_GFX2, 0x0080, &spritelayout1, 0, 1 },
{ REGION_GFX2, 0x00c0, &spritelayout1, 0, 1 },
{ REGION_GFX3, 0x0000, &spritelayout2, 0, 1 },
{ REGION_GFX3, 0x0100, &spritelayout2, 0, 1 },
{ REGION_GFX3, 0x0200, &spritelayout2, 0, 1 },
{ REGION_GFX3, 0x0300, &spritelayout2, 0, 1 },
{ -1 } /* end of array */
};
static unsigned char palette[] =
{
0x00,0x00,0x00, /* Black */
0xff,0xff,0xff, /* White */
};
static unsigned short colortable[] =
{
0x00, 0x01, /* White on Black */
};
static void init_palette(unsigned char *game_palette, unsigned short *game_colortable,const unsigned char *color_prom)
{
memcpy(game_palette,palette,sizeof(palette));
memcpy(game_colortable,colortable,sizeof(colortable));
}
static const char *starcrus_sample_names[] =
{
"*starcrus",
"engine.wav", /* engine sound, channel 0 */
"explos1.wav", /* explosion sound, first part, channel 1 */
"explos2.wav", /* explosion sound, second part, channel 1 */
"launch.wav", /* launch sound, channels 2 and 3 */
0 /* end of array */
};
static struct Samplesinterface samples_interface =
{
4, /* 4 channels */
100, /* volume */
starcrus_sample_names
};
static struct MachineDriver machine_driver_starcrus =
{
/* basic machine hardware */
{
{
CPU_8080,
9750000/9, /* 8224 chip is a divide by 9 */
readmem,writemem,readport,writeport,
interrupt,1
}
},
57, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
sizeof(palette) / sizeof(palette[0]) / 3, sizeof(colortable) / sizeof(colortable[0]),
init_palette,
VIDEO_TYPE_RASTER,
0,
starcrus_vh_start,
starcrus_vh_stop,
starcrus_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_SAMPLES,
&samples_interface
}
}
};
/***************************************************************************
Game ROMs
***************************************************************************/
ROM_START( starcrus )
ROM_REGION( 0x10000, REGION_CPU1 ) /* code */
ROM_LOAD( "starcrus.j1", 0x0000, 0x0200, 0x0ee60a50 )
ROM_LOAD( "starcrus.k1", 0x0200, 0x0200, 0xa7bc3bc4 )
ROM_LOAD( "starcrus.l1", 0x0400, 0x0200, 0x10d233ec )
ROM_LOAD( "starcrus.m1", 0x0600, 0x0200, 0x2facbfee )
ROM_LOAD( "starcrus.n1", 0x0800, 0x0200, 0x42083247 )
ROM_LOAD( "starcrus.p1", 0x0a00, 0x0200, 0x61dfe581 )
ROM_LOAD( "starcrus.r1", 0x0c00, 0x0200, 0x010cdcfe )
ROM_LOAD( "starcrus.s1", 0x0e00, 0x0200, 0xda4e276b )
ROM_REGION( 0x0200, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "starcrus.e6", 0x0000, 0x0200, 0x54887a25 )
ROM_REGION( 0x0200, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "starcrus.l2", 0x0000, 0x0200, 0x54887a25 )
ROM_REGION( 0x0400, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "starcrus.j4", 0x0000, 0x0200, 0x25f15ae1 )
ROM_LOAD( "starcrus.g5", 0x0200, 0x0200, 0x73b27f6e )
ROM_END
GAME( 1977, starcrus, 0, starcrus, starcrus, 0, ROT0, "Ramtek", "Star Cruiser" )